Wednesday, November 2, 2016

Key Nano-technologies and Markets 2015-2016

Nanotechnology and nanomaterials are key enablers for a whole new generation of products and processes. New products with enhanced properties are coming onto the market from a broad range of players in consumer electronics, packaging, healthcare and coatings.


Key Nano-technologies and MarketsThe Nanotech Review 2015-2016 is a comprehensive guide to materials, markets and products in nanotech over the past 12 months, from January 2015 to January 2016. This publication details leading developments within the industry during this period.


2015 witnessed numerous major advances enabled by nanotechnology in consumer electronics, medicine and coatings technology. Quantum Dot TVs have made a huge market impact and global funding and commercialization of graphene has continued to grow.


The Nanotech Review focuses on the leading nanomaterials under development, with coverage on quantum dots, nanocoatings, graphene, nanocellulose and new 2-D nanomaterials. There are contributions from leading nanotech companies, alliowing readers a unique market insight into these exceptional materials.


This publication provides a comprehensive review the state of the nanotech sector at present, it’s development, and future prospects. Strategic analysis of the key global markets nanotech will impact is the core theme.


Our expert team and industry contributors bring you fascinating, authoritative articles, illustrated with stunning images on nanotech in markets from oil & gas to biomedicine & healthcare.


Key Nano-technologies and Markets


Key Nanomaterials Markets


  • Nanomaterials in the Li-ion battery market

  • Quantum Dot TVs

  • Graphene in flexible displays

  • Graphene in 3D printing

  • Graphene in biomedicine

  • Graphene in coatings

  • Nanomaterials in the Wound Management Market

  • Nanotech in Food Packaging

  • Nanotech in Anti-counterfeit Applications

  • Nanomaterials in Threat Detection and Prevention

  • Anti-reflective nanocoatings

Key Nanomaterials


  • Quantum Dots

  • Graphene conductive inks

  • Graphene transparent films

  • 2D Nanomaterials beyond graphene

Key Industry Developments in the last 12 months


  • Graphene industry developments

  • Nanomedicine industry developments

  • Nanomaterials regulation

  • Carbon nanotubes industry developments

  • Nanowires industry developments

  • Quantum dots industry developments

  • Nanocoatings industry developments

  • Nanoenergy industry developments

  • Nanocellulose industry developments

Learn more about nanotechnology and nanomaterials market and publications that provide informed perspective and relevant analysis of emergent technologies.


 



Key Nano-technologies and Markets 2015-2016

Asian Semiconductor Equipment Suppliers to Lose Market Share in 2015

ELECTRONICS.CA PUBLICATIONS announces the availability of a new report entitled “Asian Semiconductor Equipment Suppliers: Markets, Market Shares, Market Forecasts”. According to this report, semiconductor equipment suppliers headquartered in Asia will drop from 36.6% of the global wafer front end (WFE) market in 2014.  Revenues generated in U.S. Dollar terms were $10.6 billion out of a global market of $29.2 Billion.


Listed below are the top 10 Asian semiconductor suppliers and their revenue.




































SupplierCountry2014 Revenues

(US$Billions)

Tokyo ElectronJapan4.7
Screen Semiconductor SolutionsJapan1.1
Hitachi High-TechnologiesJapan0.9
NikonJapan0.8
Hitachi Kokusai ElectricJapan0.6
SEMESKorea0.5
DaifukuJapan0.3
NuFlare TechnologyJapan0.3
Tokyo SeimitsuJapan0.3
Murata MachineryJapan0.3
Source: The Information Network

“Share of revenues will drop to 33.4% in 2015, noted Dr. Robert Castellano, president of The Information Network, primarily due to the strong U.S. dollar, which has appreciated nearly 15% from 2014 levels.”


The report notes, for example, that Japan’s Tokyo Electron exhibited revenue growth of 16.3% in Yen for the first three quarters of CY 2015.  However, when converted to US Dollars, the universally accepted currency historically used for market share data in the semiconductor industry, revenues show a revenue growth of just 1.2%.


“The strong US Dollar not only impacts the Japanese suppliers, but other Asian suppliers and even European suppliers,” added Dr. Castellano.


Asian Semiconductor Equipment SuppliersDetails of the new report, table of contents and ordering information can be found on Electronics.ca Publications’ web site.  View Report Contents: “Asian Semiconductor Equipment Suppliers: Markets, Market Shares, Market Forecasts“.



Asian Semiconductor Equipment Suppliers to Lose Market Share in 2015

Monday, October 31, 2016

European EMS Market Analysis

2014 was a tough year for most EMS companies with revenues in Western Europe  declining by 3% while an increase of 3.4% in Central and Eastern Europe (CEE) and  Middle East/North Africa (MENA) helped the overall European market post growth of 0.5%. Although the market is expected to recover, growth is forecast to remain flat in 2015/2016 before gaining some traction in the later part of the forecast period.



EMS revenues in Western Europe are forecast to reach Euro 11.16 billion in 2019, up from Euro 10.37 million in 2014, with the market increasingly focused on the Aerospace, Defence, Automotive, Medical, Control & Instrumentation, Industrial and Telecom  (ADAMCIT) segments of the market.


The European EMS Industry - A Strategic Study of the European EMS Industry 2014-2019

Source: RER , The European EMS Industry – A Strategic Study of the European EMS Industry 2014-2019


The transfer of production to manufacturing facilities in  CEE/MENA to reduce costs and  the increasing demand by OEMs for EMS to offer local manufacturing in key global markets will dampen growth in Western Europe during the period to 2019.


The reverse applies to CEE/MENA where growth will be boosted by the transfer of production from Western Europe and in particular, lower volume high mix products in the ADAMCIT segments. This is expected to be offset in part by the migration of higher volume products in the consumer, computing and communications, or 3C, segment to Asia as the major global EMS companies come under increasing pricing pressure.  Assuming that the leading global EMS providers remain committed to retaining a major manufacturing presence in the region revenues are forecast to reach Euro 16.21 billion by 2019, up from Euro 15.15 billion in 2014


Major EMS Players


Although made up of over 1,000 companies, the industry is dominated by a small number of Global players with the Top 3 – Foxconn, Flextronics and Jabil – accounting for around 44.5% of revenues in 2014, with nearly 90% from plants in CEE focused on  the 3C segment.


Approaching 75% of the total sales (Euro 19.1 billion) are achieved by the leading 50 companies or 5% of the total number. We are expecting that there will be further consolidation across the industry due to the downward price pressure, slow economic growth and requirement to broaden and deepen the design, development and aftercare services to customers.


This comprehensive report provides:


  • A detailed market analysis to 2019 for Western Europe, CEE and North Africa in a single report.

  • A breakdown of the market by major sector.

  • An in-depth analysis and comment on the key market trends impacting the European EMS Industry.

  • A ranking and detailed profiles of the Top 20 EMS providers in Europe.

  • An overview of electronic production and EMS manufacturing in the major countries and regions including a ranking of the leading companies and profiles of the major players.

  • A directory by country of the EMS manufacturing locations with addresses, contact numbers, websites.

An appendix with the estimated sales turnover for 2014 of the Top 50 European EMS providers and the Top 50 European EMS companies based on global revenues and a list of the prevailing and historical currency exchange rates.


The European EMS Industry report allows you to track these developments in a single cost-effective study providing both detailed market and company analysis. The eleventh edition of the European EMS industry report, published by Reed Electronics Research, highlights the issues impacting the European EMS industry.


Details of the new report, table of contents and ordering information can be found on Electronics.ca Publications’ web site: The European EMS Industry – A Strategic Study of the European EMS Industry 2014-2019.


 



European EMS Market Analysis

Commercially Significant Market for Graphene Products to Develop Between 2015 and 2020

ELECTRONICS.CA PUBLICATIONS, the electronics industry market research and knowledge network, announces the availability of a new report entitled “Graphene: Technologies, Applications and Markets“. Although the nascent commercial market for graphene-based products currently is very small, between 2015 and 2025 the market should achieve unprecedented growth rates through technological advancements. New report reveals that increasing patent activity suggests technology trends are under way, ripening the market for explosive future growth.



Graphene is a sheet of carbon atoms bound together with double electron bonds in a thin film only one atom thick. The atoms in graphene are arranged in a honeycomb-style lattice pattern, an arrangement that provides strength, flexibility and electrical conductivity. The basic structural element of several forms of carbon, including graphite, carbon nanotubes and fullerenes, graphene has opened up new horizons for high-energy particle physics research and electronic, optical and energy applications.


Potential electronics applications of graphene include ultra-small transistors, super-dense data storage, touchscreens and wearable electronics. In the energy field, potential applications include ultracapacitors to store and transmit electrical power as well as highly efficient solar cells.


Global Market for Graphene


BCC research group expects a commercially significant market for graphene products to develop between 2015 and 2020, when the market is projected to be worth more than $310.4 million. The graphene market should continue to grow rapidly after 2020, approaching $2 billion by 2025.


Graphene printed electronics currently account for virtually all of the (very small) commercial market for graphene technologies. By 2020, structural materials should lead the market (23.2% market share) followed by displays (16.9% market share), graphene capacitors (16.9% market share) and high-performance computing applications (10.5% market share). Capacitors are projected to account for the largest share (31.6%) of the market for graphene technologies by 2025.


One challenge of chemical vapor deposition (CVD) for the production of graphene is removing the graphene film from the metal substrate without contaminating it or ruining it. Several groups of researchers are working on solutions to this challenge. One of the most promising potential applications foreseen for this technology is the production of transparent electrodes for electronics screens.


In a field where many products and applications are still under development, an analysis of recent patents granted is a useful indicator of technology trends that will affect the graphene market in the mid-to-long term.


The number of U.S.patents granted for graphene-related inventions has been growing over the last 10 years, from four patents in 2005 to 309 in 2014 and 386 in just the first 10 months of 2015. Among the 355 patents issued for graphene applications, structural materials account for the largest number of patents identified. This trend is a clear indication of the growing interest in graphene.


Graphene: Technologies, Applications and Markets examines markets for graphene, with specific coverage of graphene technologies and applications. Analyses of global market drivers and trends, with data from 2014, estimates for 2015, and projections of CAGRs through 2020, and through 2025, are provided.


Details of the new report, table of contents and ordering information can be found on Electronics.ca Publications’ web site. View the report: “Graphene: Technologies, Applications and Markets“.



Commercially Significant Market for Graphene Products to Develop Between 2015 and 2020

Friday, October 28, 2016

Virtual Reality Hardware to Soar Past the $2 Billion Mark in 2016

ELECTRONICS.CA PUBLICATIONS announces the availability of a new report entitled “Worldwide Augmented and Virtual Reality Hardware Forecast, 2016–2020“. Worldwide shipments of Virtual Reality (VR) hardware will skyrocket in 2016, with total volumes reaching 9.6 million units. Led by key products from Samsung, Sony, HTC, and Oculus, the category should generate hardware revenues of approximately $2.3 billion in 2016. While VR will drive nearly all of the hardware volume in 2016, Augmented Reality (AR) hardware is forecast to ramp up over the next few years. According to the first worldwide AR/VR forecast, the combined device markets will see hardware shipments surge past 110 million units in 2020.



This report identifies three major device categories across the Augmented and Virtual Reality markets. They include: Screenless viewers that use the screen of specific smartphones to drive an AR/VR experience (example: Samsung Gear VR); Tethered Head Mounted Displays (HMDs) that utilize an existing compute device such as a PC, game console, or even a smartphone to drive a head-worn display (example: Oculus Rift); and Standalone HMDs that integrate processing within the head-worn display itself (example: Microsoft HoloLens). IDC is specifically not forecasting Google Cardboard-based products in its totals, nor any other viewer accessory that lacks electronics.


“In 2016, the first major VR Tethered HMDs from Oculus, HTC, and Sony should drive combined shipments of over 2 million units,” said Tom Mainelli, vice president for Devices & Displays at IDC. “When you combine this with robust shipments of screenless viewers from Samsung and other vendors launching later this year, you start to see the beginning of a reasonable installed base for content creators to target.”


“Video games will clearly be the lead rationale for people to pick up an Oculus Rift, HTC Vive, or PlayStation VR this year,” added Lewis Ward, research director of Gaming. “While there have been some launch window hardware shipment hiccups that must be addressed near-term, I’m confident that they will be ironed out before the holiday season. The addition of exciting new titles will lead to a new wave of VR HMD hardware interest among those buying for themselves or family members and friends.”


IDC expects AR hardware to take longer to bring to market. “While development kits from players such as Microsoft, Meta, and others point to a strong future in AR hardware, these devices are dramatically harder to produce than VR products,” said Mainelli. “Doing this right is more important than doing it fast, and we urge the industry to continue its slow and steady approach to hardware development here, as AR is going to have a profound impact on the way we interact with technology and the way we do our jobs for many years to come. In the meantime, we expect companies to begin experimenting with AR software on devices already in use: smartphones and tablets.”


Virtual Reality Hardware to Soar Past the $2 Billion Mark in 2016
















Worldwide Augmented and Virtual Reality Hardware Shipments and 5-Year CAGR (shipments in millions)
Product Category2016 Shipments2020 Shipments2016-2020 CAGR
Virtual Reality Hardware9.664.8183.8%
Augmented Reality Hardware0.445.6189.8%
Source: IDC, April 2016

Source: IDC, April 2016

Virtual Reality Hardware ForecastThe new forecast, Worldwide Augmented and Virtual Reality Hardware Forecast, 2016–2020, provides shipment data for the three major device types, as well as average selling price (ASP) and revenues projections. The report also offers consumer and commercial shipment data.


 



Virtual Reality Hardware to Soar Past the $2 Billion Mark in 2016

Conductive Inks and Pastes Markets - New Battlegrounds are Emerging

ELECTRONICS.CA PUBLICATIONS announces the availability of a new report entitled “Conductive Ink Markets 2016-2026: Forecasts, Technologies, Players“. Conductive inks and pastes remains one of the largest sectors in all of printed electronics. The conductive inks and pastes market will reach nearly $1.7b in 2026 at current metal prices. Micro-sized silver conductive pastes will dominate the market, controlling nearly the entire market in 2016. Silver nanoparticles will however become increasingly competitive, finding use in a range for emerging applications sectors to become an $80m market in 2026.



Copper will remain a comparatively immature technology but will achieve limited success as novel curing systems are installed to open the door to copper ink sales.The solar panel industry will be 1.5 k tonne market in 2016 for screen-printed firing-type conductive pastes. At the paste level, a new group of suppliers will soon come to dominate this business whilst at the powder level the users will force through a more diversified supplier base.


The touch screen edge electrode market will continue its decline. The linewidth-over-spacing (L/S) has decreased to 20/20, pushing screen printing with standard PTFs beyond its limits and opening the door to photocurable pastes. Etching-based techniques will find additional opportunities as the bezel is further narrowed whilst standard PTFs will retain some share in the low-cost end of the market.Sensors such as car occupancy sensors, printed piezoresistive sensors and some versions of glucose sensors will remain a substantial niche market for conductive pastes, as will the automotive sector with its mixed grouping of stagnant traditional and high-growth emerging applications. HF and UHF RFID antenna markets will grow but will see the relative market share of ink types transform over the coming decade. 3D antennas made using aerosol printing will continue gaining traction.


This approach will compete head-on with MID (molded interconnect devices) techniques and will become a substantial player in the consumer electronics market. Metal mesh as an ITO alternative will make slow inroads despite the pending consolidation period in the TCF industry, creating demand for silver nanoparticle used in filling or printing fine lines.New markets will emerge and create new performance requirements. In-mould electronics will demand inks that can stretch and survive the thermoforming/molding process.


Electronic textiles will require inks that are truly stretchable and withstand repeated washing cycles. 3D printed electronics and desktop PCB printers will need the high conductivity and low temperature inks to open vast new prototyping possibilities for 3D printers and circuit designers. All these markets are poised for rapid growth provided technology innovations can satisfy the market pull.Ten-year market projections split by application. Please contact us for the exact values. Note that ink selling prices have declined thanks to a decline in raw metal prices but also pressured margins, resulting in a decrease in our revenue forecasts.


Conductive Ink/Paste Market Report Provides:


1. Ten year market forecasts by technology market share, volume demand and market value in 14 market segments including:


  • automotive

  • touch

  • photovoltaics

  • RFID

  • sensors

  • smart packaging

  • logic and memory, etc.

2. Comprehensive technology assessment, benchmarking and competitive landscaping for silver flake pastes, silver nanoparticle inks, copper nano and flake pastes and inks, graphene and carbon nanotubes, PEDOT, and silver nanowires.


3. Detailed application assessment including dynamics and drivers.


4. Competitive business intelligence on all key industry players including over 50 profiles based on direct interviews and/or visits.


10-year CAGR rates for conductive inks and paste market


Conductive Inks Market

Source: Conductive Ink Markets 2016-2026: Forecasts, Technologies, and Players


Details of the new report, table of contents and ordering information can be found on Electronics.ca Publications’ web site.  View the report: Conductive Ink Markets 2016-2026: Forecasts, Technologies, Players.



Conductive Inks and Pastes Markets - New Battlegrounds are Emerging

Wednesday, October 26, 2016

Virtual Reality Hardware to Soar Past the $2 Billion Mark in 2016

ELECTRONICS.CA PUBLICATIONS announces the availability of a new report entitled “Worldwide Augmented and Virtual Reality Hardware Forecast, 2016–2020“. Worldwide shipments of Virtual Reality (VR) hardware will skyrocket in 2016, with total volumes reaching 9.6 million units. Led by key products from Samsung, Sony, HTC, and Oculus, the category should generate hardware revenues of approximately $2.3 billion in 2016. While VR will drive nearly all of the hardware volume in 2016, Augmented Reality (AR) hardware is forecast to ramp up over the next few years. According to the first worldwide AR/VR forecast, the combined device markets will see hardware shipments surge past 110 million units in 2020.



This report identifies three major device categories across the Augmented and Virtual Reality markets. They include: Screenless viewers that use the screen of specific smartphones to drive an AR/VR experience (example: Samsung Gear VR); Tethered Head Mounted Displays (HMDs) that utilize an existing compute device such as a PC, game console, or even a smartphone to drive a head-worn display (example: Oculus Rift); and Standalone HMDs that integrate processing within the head-worn display itself (example: Microsoft HoloLens). IDC is specifically not forecasting Google Cardboard-based products in its totals, nor any other viewer accessory that lacks electronics.


“In 2016, the first major VR Tethered HMDs from Oculus, HTC, and Sony should drive combined shipments of over 2 million units,” said Tom Mainelli, vice president for Devices & Displays at IDC. “When you combine this with robust shipments of screenless viewers from Samsung and other vendors launching later this year, you start to see the beginning of a reasonable installed base for content creators to target.”


“Video games will clearly be the lead rationale for people to pick up an Oculus Rift, HTC Vive, or PlayStation VR this year,” added Lewis Ward, research director of Gaming. “While there have been some launch window hardware shipment hiccups that must be addressed near-term, I’m confident that they will be ironed out before the holiday season. The addition of exciting new titles will lead to a new wave of VR HMD hardware interest among those buying for themselves or family members and friends.”


IDC expects AR hardware to take longer to bring to market. “While development kits from players such as Microsoft, Meta, and others point to a strong future in AR hardware, these devices are dramatically harder to produce than VR products,” said Mainelli. “Doing this right is more important than doing it fast, and we urge the industry to continue its slow and steady approach to hardware development here, as AR is going to have a profound impact on the way we interact with technology and the way we do our jobs for many years to come. In the meantime, we expect companies to begin experimenting with AR software on devices already in use: smartphones and tablets.”


Virtual Reality Hardware to Soar Past the $2 Billion Mark in 2016
















Worldwide Augmented and Virtual Reality Hardware Shipments and 5-Year CAGR (shipments in millions)
Product Category2016 Shipments2020 Shipments2016-2020 CAGR
Virtual Reality Hardware9.664.8183.8%
Augmented Reality Hardware0.445.6189.8%
Source: IDC, April 2016

Source: IDC, April 2016

Virtual Reality Hardware ForecastThe new forecast, Worldwide Augmented and Virtual Reality Hardware Forecast, 2016–2020, provides shipment data for the three major device types, as well as average selling price (ASP) and revenues projections. The report also offers consumer and commercial shipment data.


 



Virtual Reality Hardware to Soar Past the $2 Billion Mark in 2016